Showing posts with label games I like. Show all posts
Showing posts with label games I like. Show all posts

Sunday, June 19, 2011

Games I Like - Thief


Imagine the year is 1998, and to date the best FPS games you've played are Doom, Duke Nukem 3D and Quake. Suddenly out of nowhere comes a new FPS game from Looking Glass Studio where you...try not to kill anything? Wait, what?

Set in a sort of medieval steampunk world, Thief is the story of Garrett who is a Thief (Surprise!) and gets caught between 2 opposing factions (Pagans and Hammerites) in his quest to steal as much loot as possible. The story is actually much more complicated than that, told through in-game notes, monologues and hand drawn cutscenes. But that is the basic gist of it. The story is great and Garrett is one of the best protagonists in a FPS game or otherwise. But the gameplay is really what blew me away at the time.

Though probably not the first stealth game ever, Thief certainly was (and still is) one of the best. It was the first to use light and sound for enemies to detect the player. You could use water arrows to put out torches, moss arrows to mask your footsteps and even a blackjack to knock your enemies unconscious. Enemies would react to blood stains, loud noises and shouts from their friends. Yeah that's pretty common stuff now, but in '98 it was fucking unheard of.

The level design was also pretty open, with multiple paths and lots of extra loot to steal. Depending on the difficulty, you had extra objectives to complete and your path through the level might change. Between levels you could buy more tools and items to help you on your next mission. There are just so many elements here that make a great game, and Thief combines them all to form a superb complete package. You can find it's influence in Splinter Cell, and pretty much every stealth based game that came after.

Though the graphics hold up about as well as anything from that era (very poorly) and the stealth elements it pioneered have been reused ad nauseum, Thief is still well worth playing. It's also fitting that one of the best games of all time should spawn one of the best sequels of all time.



Sunday, April 10, 2011

Games I Like - Micro Machines

Was there any child born from the mid 80s to early 90s that didn't play with micro machines? Probably mormons...Anyway micro machines were fucking rad as all hell. It's a fact of the universe. Nothing could compare to making your own tracks and jumps out of household objects and racing tiny cars around while talking really fast.

Nothing except a little game by Codemasters called, you guessed it, Micro Machines. If you ask people which game they remember most fondly on the NES you'll probably hear a lot of Zelda, or Metroid or Mario. Nope, not me. This game was the crown jewel of my NES library. My first love. The one who broke my heart. It was you, Micro Machines...it was always you.

What was so great about it? Well for starters it was a gold cartridge. Right off the bat you know you're in for something extremely awesome or extremely shitty (Thankfully it was the former). Once you actually start up the game you have the option to choose from a single player tournament or head to head with a friend. From there you proceed to pick a character from a broad selection of hilarious stereotypes. Whoever was the quickest got to be Spider (The only cool character), while the second player had to pick one of the other retards.

Then we get to the true awesomeness. There are so many vehicles in this game to pick from. Boats, jeeps, tanks, helicopters. Even little drill cars that you can ram your friend with to blow them up. Each type of vehicle had it's own track based on a different area of your house. You could be racing across your kitchen table, dodging syrup on a track made of cheerios. Or maybe across a pool table, falling in the pockets. The tracks were all awesome, and part of what made the game so fun.

It had a different kind of scoring system which kept things interesting, if sort of annoying. There was no split screen, but there was a meter on the side of the screen. When one player got too far ahead of the other they'd fill up one circle, and you'd both get transported back to the middle of the track. First person to fill up the meter wins. It was strange, but fun in a way and it always kept you on your toes.

Single player was also great. Every time you won a race, you'd see that car appear in your little micro machines collector case. Then every few races you'd get a chance to drive the monster truck. There were no other racers, but you had a limited amount of time and it was fucking hard. I don't think I ever managed to finish the monster truck level.

Overall this game was fantastic and while there have been numerous sequels, none have really managed to outdo the original. I'd kill for a sequel on today's consoles that could accurately capture the fun of racing tiny boats around your bath tub. The void this game's absence has left in my heart is a pain worse than stepping on a thousand micro machines. Yowch!